![]() ![]() From there you investigate the activities of a local bloodsucker clan, and the larger story begins to unfurl. You're tipped off about the Dawnguard in the usual gossipy ambient - a snatch of conversation, a hint from a talkative guard - and then you're off to the eastern edge of the map to sign up with this long-dormant band of vampire slayers. One lengthy quest takes place in the Soul Cairn, an eerie yet largely empty domain connected to Soul Gems. That means that a lot of its impact relies on the story, and that's not the game's strongest suit. Dawnguard, in contrast, squeezes its handful of new locations into the tiny spaces not already occupied in Tamriel. That's why Bethesda downloadable content usually introduces some new, separate area to explore, away from the main map. They're about roaming, poking around and seeing what happens, and the various quest lines are there to tug you in the direction of new places. Unlike the blockbuster ambitions of BioWare, Bethesda RPGs are more about place than plot. Dawnguard, the first download add-on for Bethesda's world-conquering Skyrim, is a curious thing.
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